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Streamlines and Isosurfaces
Description:
This project was supposed to be an interactive representation of
streamlines on an isosurface. I did not finish the streamline part of
the project but did finish the isosurface portion. I placed n draggers
on the scene who's location effects the density at each point. When the
density values start to get higher than the given isovalue then the
surface is created. I create my surface using the marching cubes
algorithm. The program can be sluggish though because each density value
must be calculated when the dragger is moved. Then add on top of that
creating an isosurface.
Source Code:
stream.tar.gz
Screen Shots:
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