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Josh Grant
 
Photo-Realistic 2002
POV-Ray / Blogger
Radiance / Sampling
BMRT
BRDFs
Light Field Rendering
Ray-Triangle Intersection
Emittance Collecting
Volume Rendering
Volume Rendering (continued)
Mesh Simplification

Blurred Radiance
 
Blurred Radiance
April 2002

Description:
For my final project of the class I was to precompute the lighting for all isosurfaces extracted from a scalar field. n number of equally spaced isosurfaces spanning the full range of the scalar field are computed. The total amount of incoming light at each point on each surface is computed. These intensities are then "blurred" across the descete grid values of the data to produce a 3D array of intensities for each grid point.

One of the reasons this approach is useful is illustrated below. On the left is an image with standard Open Inventor (OpenGL) lighting on an isosurface. Then on the right, the same scene is globally illuminated and colored per vertex. This produces a 3D globally illuminated scene.

 
Standard Open Inventor lighting   Globally Illuminated Open Inventor scene colored per vertex

The technique is applied to a 3D MRI scan of a human brain. 100 different isosurfaces (which are equally spaced) are generated and the lighting is computed for each. When testing for ray-triangle intersections IVTrace is used for efficient scene management. The lighting of each surface takes approximately one hour to compute using a Dell 1.7GHz Xeon with 1GB ram running Linux. Below are snapshots taken when different isovalues are viewed using ivview. Each wall is made out of a 50x50 grid of points

Globally Illuminated Open Inventor scenes colored per vertex. Each image contains a different isosurface from the MRI brain scan.
 
Isovalue 75 80 85 90
 
Isovalue 95 100 106 111
Animation of all 100 isosurfaces isosurfaces.qt (856K)


Once the lighting for all isosurfaces is complete, the blurred radiance intensity array is computed. Below are screenshots from a surface which used the blurred radiance intensity array. Notice how much smoother the coloring is.

 

Josh Grant > Projects > Photo-Realistic 2002 > Blurred Radiance

Comments or questions about this page can be addressed to Josh Grant at grant@cs.fsu.edu