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Blurred Radiance
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Volume Rendering
March 2002
My first attempt at volume rendering. The data being used is an MRI scan of
a human brain. Rays are shot through each pixel and first tested to see if
they intersect the volume. When the volume is intersected, the volume is
sampled at equal distances along the ray. The emittance at each sample is
then accumulated and the pixel value is set.
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