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Josh Grant
 
Photo-Realistic 2002
POV-Ray / Blogger
Radiance / Sampling
BMRT
BRDFs
Light Field Rendering
Ray-Triangle Intersection
Emittance Collecting
Volume Rendering
Volume Rendering (continued)
Mesh Simplification

Blurred Radiance
 
Emittance Collecting
February 2002

The images below were all generated with a scanline ray tracer I wrote using IVTrace, and API for ray casting within an Open Inventor scene.

For each pixel a ray is sent into the scene. If an object is hit then n number of rays are randomly sent into the scene to collect the total amount of emissive light for each level of recursion.
  Samples Per Pixel Rays Per Hit Recursion Level Rendering Time
23 20 4 22 Hrs
24 20 4 8.4 Days
50 30 1 10.5 Days
56 30 1 10.1 Days
 

Josh Grant > Projects > Photo-Realistic 2002 > Emittance Collecting

Comments or questions about this page can be addressed to Josh Grant at grant@cs.fsu.edu