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Blurred Radiance
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Radiance / Sampling
The first part of this assignment was to download Radiance and create a
few simple images and an animation. The image at right is a full size rendering of the box I created. I tried to
model this box off of previous renderings I have done
with a similar Open Inventor box using IVTrace. The box took about 5 minutes to render
using one MIPS R12000 Processor on an SGI (?Origin 2000?). I also created an
animation of the light
gradually being increased. It has
slightly less quality and only took about 2 minutes per frame (with 50 frames)
on the same machine.
The second part of the assignment was to create a small Open Inventor program
to randomly sample points on a sphere and set each points emissive color
intensity based on the
vOut.N
where vOut is the direction from the sample to the camera position and
N is the surface normal at the point.
I wrote this code using the SoQt library provided by Coin3D. In addition, I used autoconf and automake to generate a
configure script for portablility. The code has been tested on Redhat Linux
and IRIX.
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