Resume Biography Gallery Digital Images Projects
Josh Grant
 
Photo-Realistic Computer Graphics
Show and Tell
Emittance
Scattering
BRDFs
Radiance
Radiosity
Radiosity (part 2)
Open Inventor
Spherical Harmonics
Elastic Scattering
Surface Scattering
Ray Casting
Global Illumination


10 Spheres,
100,000,000 Samples




7 Spheres,
100,000 Samples
 
Ray Casting
The images at bottom left are screen shots from an Open Inventor iv file viewed with ivview. The scene consists of a random number of spheres with random colors. At the center is a viewpoint in the shape of a sphere with a texture wrapped around it. The texture is a collection of the samples cast out by the viewpoint. This is the world as seen from the viewpoint.

The top image is a scene with 7 spheres in it and the texture was generated with 100,000 samples. The bottom is a scene with 10 spheres in it and the texture was generated with 100,000,000 samples. Note the difference in quality of the textures. At the present time no filtering is being done for each sample. Filtering would reduce the number of samples required to fill in the spheres.

Below are gif versions of the texture maps as well as links to the original RGB texture and Open Inventor iv scene graphs. (Open Inventor requires RGB images). Also are links to the code used to generate the textures and iv files.


10 Spheres,
100,000,000 samples

10 Spheres,
10,000,000 samples

7 Spheres,
100,000 samples

7 Spheres,
1,000,000 samples


 

Josh Grant > Projects > Photo-Realistic Computer Graphics > Ray Casting

Comments or questions about this page can be addressed to Josh Grant at grant@cs.fsu.edu