 10 Spheres, 100,000,000 Samples
 7 Spheres, 100,000 Samples
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| Ray Casting |
The images at bottom left are screen shots from an Open Inventor iv file viewed
with ivview. The scene consists of a random number of spheres with
random colors. At the center is a viewpoint in the shape of a sphere
with a texture wrapped around it. The texture is a collection of the
samples cast out by the viewpoint. This is the world as seen from the
viewpoint.
The top image is a scene with 7 spheres in it and the texture was
generated with 100,000 samples. The bottom is a scene with 10 spheres in
it and the texture was generated with 100,000,000 samples. Note the
difference in quality of the textures. At the present time no filtering
is being done for each sample. Filtering would reduce the number of
samples required to fill in the spheres.
Below are gif versions of the texture maps as well as links to the
original RGB texture and Open Inventor iv scene graphs. (Open Inventor
requires RGB images). Also are links to the code used to generate the
textures and iv files.
 10 Spheres, 100,000,000 samples |
 10 Spheres, 10,000,000 samples |
 7 Spheres, 100,000 samples |
 7 Spheres, 1,000,000 samples |
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