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Josh Grant
 
Photo-Realistic Computer Graphics
Show and Tell
Emittance
Scattering
BRDFs
Radiance
Radiosity
Radiosity (part 2)
Open Inventor
Spherical Harmonics
Elastic Scattering
Surface Scattering
Ray Casting
Global Illumination
 
Emittance

2D surface

Particles

Before letting particles lose

Particles in Motion

After particles have stopped
The purpose of this project was to make a 2D emissive thing. Put some pockets on it to collect samples and send several samples from it to see the angular emittance distribution. I wouldn't say my turned out that well, but it is something none the less. My samples are BBs and my surface is a piece of wood with some holes drilled around the edges to collect the samples.
 

Josh Grant > Projects > Photo-Realistic Computer Graphics > Emittance

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