The following pages are summaries of the projects I worked on while taking David Banks's Photo-Realistic Computer Graphics
class at Florida State University in the
Spring of 2001. The goal of the class was not to hack up some cool images,
but rather to understand the main concepts behind photo realism.
Each week consisted of a reading assignment from one or more of the following
texts...
Principles of Digital
Image Synthesis, by Andrew Glassner
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Realistic Ray
Tracing, by Peter Shirley
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Radiosity and
Global Illumination, by Francois X. Sillion
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QED, by Richard Phillips Feynman
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and either a "Show and Tell" project or an Open Inventor program related to
the current topic being covered. Below are summaries of the projects
completed during the semester.
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Show and Tell |
Emittance
Demonstration to view the angular emittance distribution of particeles.
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Scattering
Demonstration of how particles scatter.
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BRDFs
What do BRDFs do?
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Radiance
Pictures of my apartment showing the incident and exitant radiance.
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Radiosity
Demonstration of the incident radiance inside a light box viewed from one side.
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Radiosity (part 2)
Demonstration of the incident radiance inside a light box viewed from all sides.
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Open Inventor |
Spherical Harmonics
Emitting a stream of particles according to spherical harmonics.
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3D Elastic Collisions
Elastic Collisions between particles.
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Surface Scattering
Not quite complete.
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Ray Casting
Cast rays from a viewpoing and collect the points that are found.
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Global Illumination
A simple implementation of an interactive program to globally illuminate a
scene using Open Inventor.
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