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Josh Grant
 
Photo-Realistic Computer Graphics
Show and Tell
Emittance
Scattering
BRDFs
Radiance
Radiosity
Radiosity (part 2)
Open Inventor
Spherical Harmonics
Elastic Scattering
Surface Scattering
Ray Casting
Global Illumination
 

Photo-Realistic Computer Graphics

The following pages are summaries of the projects I worked on while taking David Banks's Photo-Realistic Computer Graphics class at Florida State University in the Spring of 2001. The goal of the class was not to hack up some cool images, but rather to understand the main concepts behind photo realism.

Each week consisted of a reading assignment from one or more of the following texts...
Principles of Digital Image Synthesis, by Andrew Glassner Realistic Ray Tracing, by Peter Shirley
Radiosity and Global Illumination, by Francois X. Sillion QED, by Richard Phillips Feynman
and either a "Show and Tell" project or an Open Inventor program related to the current topic being covered. Below are summaries of the projects completed during the semester.

Show and Tell
Emittance
Demonstration to view the angular emittance distribution of particeles.
Scattering
Demonstration of how particles scatter.
BRDFs
What do BRDFs do?
Radiance
Pictures of my apartment showing the incident and exitant radiance.
Radiosity
Demonstration of the incident radiance inside a light box viewed from one side.
Radiosity (part 2)
Demonstration of the incident radiance inside a light box viewed from all sides.

Open Inventor
Spherical Harmonics
Emitting a stream of particles according to spherical harmonics.
3D Elastic Collisions
Elastic Collisions between particles.
Surface Scattering
Not quite complete.
Ray Casting
Cast rays from a viewpoing and collect the points that are found.
Global Illumination
A simple implementation of an interactive program to globally illuminate a scene using Open Inventor.
 
 

Josh Grant > Projects > Photo-Realistic Computer Graphics

Comments or questions about this page can be addressed to Josh Grant at grant@cs.fsu.edu