[6/27/2002] A
Lagrangian-Eulerian Time Surface displaying the amount of surface
displacement since April (initialized as flat surface at 800 meters below the
surface). The surface is textured using LEA
to display the horizontal motion of the flow. Data from the Navy Coastal Ocean Model (NCOM) off the Yucatan
Peninsula in the Gulf of Mexico. Rendered using a combination of Amira modules and Open Inventor nodes. It is
a single frame from an animation not yet available.
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[6/27/2002] A height field
based on the vertical velocity at 800 meters below the surface off the Yucatan
Peninsula in the Gulf of Mexico. Data from the Navy Coastal Ocean Model
(NCOM). The surface is textured using LEA
to display the horizontal motion of the flow. Rendered using a combination of Amira modules and Open Inventor nodes. It is
a single frame from an animation not yet available.
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[4/11/2002] Rendered with IVTrace from a model of a
Star Wars TIE Fighter that I downloaded from 3D Cafe's site and then converted to
iv using a converter I found at Cave Slug. The rendering
took about 10 hours to finish. There was no reason for this other than I
thought it would be cool.
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[4/8/2002] The actual Cornell box
downloaded from Cornell Box
Data. This is a rendering with a glass box (front) and a perfect mirror
box (back). Notice everything is not quite perfect. Aside from the fact that
there is no indirect lighting, there is also a shadow being cast by a glass
box. If I was using photon mapping this could be avoided. The image took
about 3 hours to render.
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[4/5/2002] The actual Cornell box
downloaded from Cornell Box
Data. This image was rendered using simple path tracing (no shadow rays)
and each pixel has 2000 paths sent through it. If you look at it you will
notice the image could of used a few more paths. The image took 24 hours to
finish.
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[4/1/2002] My First image ever created
by simple path tracing (no shadow rays) using IVTrace. Each pixel has 2000 paths sent
through it. The image took 24 hours to finish.
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[3/15/2001] Rendered using Monte Carlo ray tracing with IVTrace. At each pixel sample,
20 random rays are cast into the scene and the emissive light is
accumulated. Each pixel was sampled over 500 times to produce a really nice
image. It was later revealed that the amount of light received at each point
was not calculated correctly (i.e., the bright spots next to the lights), but
the image still looks good. The image took about a week to render completely.
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[3/15/2001] Rendered using Monte Carlo ray tracing (just as the left
image). The only difference is a different view with a floating brain.
There was no reason for having a floating brain there other than I could.
See below image.
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[11/16/2001] Created using IVTrace from an IV file generated by my Open
Inventor engine MarchingCubes from a
dataset of a human brain. The scene has one area light source positioned above the
surface, and the surface contains 636,702 triangles. An animation of the
brain rotating under the light can be downloaded.
The MPEG is slightly distorted, but has a much smaller file size.
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[11/26/2001] A screenshot from 3D Grapher, an Open Inventor tool for
graphing 3D functions interactively.
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[7/19/2001] Created using IVTrace from an IV file downloaded from the Large Geometric
Models Archive at Georgia Tech. I added a surface for the dragon to
sit on so a shadow could be cast. When rendered the scene contained 2
polygons, 871,414 triangles, and 1 point light. Each pixel was sampled 175 times.
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[10/4/2001] Created using IVTrace from a hand written IV file. This is
my first attempt at using an area light source. When rendered the scene
contained 8 polygons, 22 triangles, and 1 area light. Each pixel was
sampled 256 times (No filter has been implemented yet).
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 [8/8/2001] This is my rendering of the CSIT model created by Tony Giordano in
the Fall of 2000 for David
Banks's Computer Graphics
course. The model contains 20,804 polygons, 1,253,795 triangles, and 6
point lights. Each pixel was sampled 50 times. |
[5/15/2001] An animated gif of a ball
bouncing, which I made using the
code provided in the small tutorial Creating
2D Images
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[7/20/2001] The famous Stanford Bunny created using IVTrace from an IV file downloaded from the Large Geometric
Models Archive at Georgia Tech. I added a surface for the bunny to sit
on so a shadow could be cast. When rendered the scene contained 2
polygons, 69,451 triangles, and 1 point light. Each pixel was sampled 25
times.
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[8/1/2001] Created using IVTrace from an IV file downloaded from the Large Geometric
Models Archive at Georgia Tech. I added a surface for the little guy to sit
on so a shadow could be cast. When rendered the scene contained 2
polygons, 1,087,716 triangles, and 1 point light. Each pixel was sampled 35
times.
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[4/20/2000] Created using my implementation
of the Marching Cubes algorithm. The data
is from an MRI scan of a human brain.
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[4/20/2000] A zoom in on the surface of a
brain created using my implementation
of the Marching Cubes algorithm. The data
is from an MRI scan of a human brain.
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